Contents

The Gods of Sinath Lonn

One of the major differences between traditional D&D and my science fantasy homebrew setting is the nature of divine magic. A big part of this is the relationship between mortals and the gods. In settings such as the Forgotten Realms or Greyhawk, divine magic comes from the gods themselves. That isn’t the case in Sinath Lonn.

There are basically two types of gods in this world. The first are patron gods, and they are typically concerned with an individual race such as elves or orcs. The second are greater gods, who get involved in things that they care about in somewhat fickle and inconsistent ways.

Note
I’ve obviously lifted all of these straight out of existing settings. So far in the campaign the gods' involvement has been pretty low, so there’s still plenty of time to rectify this. I’m planning on going through and recreating the pantheon using some generator tools, such as those provided Kevin Crawford at Sine Nomine.

Patron Gods

These gods are a bit more consistent than the greater gods in that they care about their individual races. They get involved in the mortal world generally only when really momentous events effect their flocks, or when they sense an opportunity to expand their base of power or sphere of influence.

Race Deity Description
Bugbear Hruggek Barbarian bugbear god of violence
Centaur Skerrit Forest creature god of healing
Dragonborn Bahamut Platinum dragon god of strength and wisdom
Dwarf Moradin All-father dwarf god of the forge
Elf Corellon Larethian Nonbinary elf god of art and magic
Firbolg Chislev Faerie godmother of the forest
Goblin Maglubiyet Giant goblin god of war and plunder
Goliath Skoraeus Stone giant god of art
Gnome Garl Glittergold Fantastical gnome god of trickery
Halfling Yondalla Halfling goddess of home and hearth
Hobgoglin Morrghan Raven god of war and death
Kobold Kurtulmak Winged kobold god of war and mining
Leonin Ajani Leonin hero-king god of justice
Lizardfolk Semuanya Gigantic genderless lizardfolk god of breeding and survival
Loxodon Eldath Elephant goddess of peace and nature
Minotaur Kord Giant god of strength
Orc Gruumsh One-eyed orc god of war
Satyr Loki Giant satyr god of thieves and trickery
Tabaxi Bast Panther goddess of vengeance (and cats)
Tortle Trithereon Dragon turtle god of liberty and independence
Triton Eadro Merfolk god of sea and storm

Greater Gods

Unlike patron gods, the greater gods aren’t really all that interested in the affairs of individual mortals without some compelling reason. Instead they care about particular ideals or purposes which are filled by many creatures, humanoids or monsters. There have been some cults to these gods over the years and perhaps a few of them have had some effect. More often, the plots and conflicts of the greater gods have some overall effect on the mortal realm.

Deity Description
Aegir Kraken god of the sea
Asmodeus Archdevil god of fiends and torture
Azuth Robed god of magic
Bahamut Platinum dragon god of strength and wisdom
Bhaal Assassin god of murder
Celestian Sailor god of stars and wanderers
Chauntea Dryad goddess of agriculture and harvest
Dol Dorn Armored god of honor and impervious strength
Dunatis Giant god of mountains and the earth
Goibhniu Fire giant god of the forge
Incabulos Vermin swarm god of plague and famine
Kelemvor Robed god of the dead
Lathander Angelic god of birth and renewal
Lolth Spider goddess of traps, trickery, ambush
Majere Monk goddess of meditation and order
Malar Bear god of the hunt
Milil Bard god of poetry and song
Mishakal Unicorn goddess of healing
Njord Storm giant god of the storm
Oghma Librarian god of knowledge
Paladine Archon god of rulers
Shar Night hag goddess of darkness
Savras Valkyrie god of divination and fate
Sune goddess of love and beauty
Tiamat Multiheaded dragon goddess of rage and fury
Vecna Sorcerer-god of secrets

Servants, agents, and envoys

The gods themselves aren’t seen in the world (at least, not in a way that doesn’t strike people as ‘holy shit what is this crazy person talking about’) but their servants definitely are. It is believed that magical/supernatural/etc creatures such as elementals, fey, celestials, fiends, and monstrosities are chosen as servants of one god or another to fulfill tasks (either general or specific). People who are particularly observant of religious practices might balk at interfering with such creatures without some careful thought.